DON'T GET MAD, GET GLAD!

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DON'T GET MAD, GET GLAD!

Post  Tater Salad on Thu Nov 25, 2010 11:43 am

14/12/14

3 Test Tiger
2 Cyber Dragon
2 Gladiator Beast Laquari
1 Gladiator Beast Darius
1 Gladiator Beast Hoplomus
1 Gladiator Beast Bestiari
1 Gladiator Beast Secutor
1 Gladiator Beast Equeste
1 Gladiator Beast Murmillo
1 Elemental Hero Prisma

3 Book of Moon
3 Gladiator Proving Ground
2 Gladiator Beast's Respite
1 Monster Reborn
1 Dark Hole
1 Giant Trunade
1 Cold Wave
1 My Body as a Shield

3 Gladiator Beast War Chariot
2 Solemn Warning
2 Dimensional Prison
2 Bottomless Trap Hole
1 Trap Stun
1 Seven Tools of the Bandit
1 Solemn Judgment
1 Starlight Road
1 Mirror Force

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Re: DON'T GET MAD, GET GLAD!

Post  Darkness98 on Thu Nov 25, 2010 12:53 pm

-3 Gladiator Proving Ground
+1 Gladiator Beast Respite
+1 Trap Stun
+1 Torrential Tribute

Nobody plays proving ground anymore......

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Re: DON'T GET MAD, GET GLAD!

Post  WhirlwindKnight on Thu Nov 25, 2010 2:47 pm

i dont like tiger at 3 i would do 3 laquari and 2 darius and 2 equeste

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Re: DON'T GET MAD, GET GLAD!

Post  Tater Salad on Thu Nov 25, 2010 2:59 pm

3 Tiger is for insta-Gyzarus with Prisma in combination with other Glads, etc.

3 Laquari is not one of your better ideas.

Also, I'm running 14 monsters, so why would I not want to be able to grab one at all times? :S

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Re: DON'T GET MAD, GET GLAD!

Post  Black Lotus on Thu Nov 25, 2010 8:53 pm

Tater Salad wrote:14/12/14

3 Test Tiger
2 Cyber Dragon
2 Gladiator Beast Laquari
1 Gladiator Beast Darius
1 Gladiator Beast Hoplomus
1 Gladiator Beast Bestiari
1 Gladiator Beast Secutor
1 Gladiator Beast Equeste
1 Gladiator Beast Murmillo
1 Elemental Hero Prisma

3 Book of Moon
3 Gladiator Proving Ground
2 Gladiator Beast's Respite
1 Monster Reborn
1 Dark Hole
1 Giant Trunade
1 Cold Wave
1 My Body as a Shield

3 Gladiator Beast War Chariot
2 Solemn Warning
2 Dimensional Prison
2 Bottomless Trap Hole
1 Trap Stun
1 Seven Tools of the Bandit
1 Solemn Judgment
1 Starlight Road
1 Mirror Force

Don't listen to WhirlwindKnight. He really doesn't know what he is talking about.

On topic, Gladiator Beasts were my first competitive deck and I have been playing with them for over two years now. So I am more than happy to pass on some of my wisdom. You need a Samnite in here. Cat is gone so you only need 1 as it is still a great card. It can fetch you your War Chariots and therefore wins you games. You should not run Respite because it is a horrible card for the GB deck. It is only consistent if you run a really high number of monsters, more specifically GBs, and that takes away the consistency of the deck. If you open with a fist full of monsters in GBs you lose. Hands down. No questions. Those are all of the nitpicks that I have with the deck without challenging your own personal tech choices. However, I will note on them now. Giant Trunade really isn't needed in GBs because they are unable to OTK and you would much rather destroy the cards that you send back instead of stopping them for a turn just for your opponent to re-set them and put you at a -1. Running both My Body as a Shield and Starlight Road is very redundant and both are not necessary. MBaaS is more useful because it is a spell, but Road is worthless with the use of Trap Stun, Seven Tools of the Bandit, and Royal Decree this format. I was never really a fan of Cyber Dragon and or Dimensional Prison in GBs, but there is nothing wrong with them really.

So here are my suggested changes commenting from your original list:
-3 Gladiator Proving Ground
-2 Gladiator Beast's Respite
-1 Giant Trunade
-1 My Body as a Shield
-1 Starlight Road

+1 Gladiator Beast Samnite
+2 Thunder King Rai-Oh
+2 Mystical Space Typhoon
+1 Torrential Tribute
+2 Trap Stun

-Black Lotus
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